Part I
Contrastive / SSL
What you should noticeDrag view B — the positive pair should stay closer than the distractor. No pixels rebuilt.
Contrastive and SSL methods pull two views of the same scene together and push distractors apart — without reconstructing pixels. Drag view B and watch the positive pair stay closer than the distractor in the toy embedding space.
Loading Godot WASM…
If this stays blank, run godot/tools/export_web.sh W3_contrastive_pull then rebuild the site.